Allen Gladfelter draws comics about talking cars, space women, repo men, drunken luchadores, smart dinosaurs, homeless billionaires, ghost detectives, and intrepid ethnobotanists. If it's amusing, diverting or edifying, then there's a good chance that it will find it's way here. One would hope.
Tuesday, December 7, 2010
Buzz and Woody
I never got to draw Buzz and Woody in the comics, but a Pixar fan site asked me to draw them a little something to commemorate the release of the Toy Story box set, and it seemed like the thing to draw for that. I do think it would be fun to use the Cars versions of the other Pixar characters for something sometime down the road. Don't you?
Monday, December 6, 2010
The King!
Around the time the third issue of Cars came out, it was time for Heroes Con in Charlotte North Carolina! That's pretty much the heart of NASCAR country, so we wanted to do a special edition cover that focused on one of the legends of NASCAR, and one of the stars of the Cars movie, THE KING! The King is a 1970 Plymouth Superbird that was driven by the great race car driver, Richard Petty (Who also provided the voice for The King in the movie.) Interestingly, the cartoon The King has a name, "Strip Weathers." It's a funny name but I don't know where they got it.
Anyhoo, so I did up a nice illustration of The King for this cover. I'd say what's unusual about this illustration is that it is completely drawn with a computer. I tried to draw it by hand, but those smooth, perfect contours were beyond my skills with a brush. So I scanned my pencil drawing and opened it in Illustrator, and used Illustrator to define the paths that my brush strokes would need to follow to draw this car right. Then I made some custom brush shapes and applied them to those paths. The result is an image that I think LOOKS hand drawn, but is in actuality much more perfect than I could have done by hand.
So, once I had the line art and once I had colored it, I had to come up with the King's logo and number. We were not given these by Disney, I had to make them myself, based on what I could find online. I found a picture of the Dinoco Hauler, the semi truck that carries the cars from one race to the next, and used that as the template for the logos, and I made them in illustrator.
So now I had all the part I would need for this cover, all that remained was to put them together in a way that was balanced and looked cool. I did up 6 versions with slight variations in placement and let Paul choose the one he liked the best. I am posting all the versions here. The one we decided to go with is the last one at the bottom. I agree with Paul, that one was the best! I really think this was a cool cover.
By the way, in case you're ever in North Carolina, head on up to the Richard Petty museum and THIS is what you will find!
Yep! That's the King! One of the coolest things about the Cars movie is how many of the cars are REAL. There is a REAL The King, and you can go see it for yourself! (Just don't touch it! He he!)
Also, interestingly, right across the street from the convention center where Heroes Con is held each year is the NASCAR museum! It's a really cool exhibit, and they even have a Richard Petty #43 car there, but it's a 67 Plymouth. I wish the Petty Blue Superbird had been there, but there was plenty of other cool stuff so I wasn't too disappointed.
Friday, December 3, 2010
Gotta keep 'em on-model!
This cover was perhaps one of the biggest revisions I ever did. And it was all my own darn fault! See, when I drew this one, I didn't have all the details of Mack's trailer figured out quite right. The first version I did, which is actually the second picture I posted here, doesn't have the trim or the air conditioning units or the other structures on there like they should be. I just drew a box with the big Lightning Mcqueen decal on the side. Paul Morrissey, the editor of the Pixar books at Boom at the time, caught this one and told me that we need to get the trailer right because he was pretty certain that Disney would ask for us to fix it anyway. It wasn't really a very easy fix, either. I had to draw the missing stuff, composite it into the original line art, import the line art to the color file and then tweak the color layers to match up with the new structures and contours. I think it came out pretty good, tho, I don't think you'd ever know that I had to fix it up as extensively as I did. And, I gotta say, figuring out how to do edits like this came in VERY handy when I started to do art corrections to interior pages later on down the road. So, no problemmo, really. Time well spent.
Actually, this cover is an early favorite of mine. I think I was really starting to hit my stride with this. It's a very friendly, positive portrait of Lightning McQueen and his pal, Mack. The story, "The Rookie," written by Alan Porter, is about how Lightning McQueen met Mack and about how they helped each other accomplish their mutual goals, McQueen to be a big-league race car, and Mack tobecome a mig league hauler. This is the basis of their friendship, and I imagine that together, going across country, living the dream, they would have had some pretty good times together. That's what I wanted to show with this image, that they are pretty solid friends. And I think it's a very pretty images as well. I was getting the hang of my painterly style and process and finding that my skills were getting more reliable. Look at those clouds! Look at that backgorund! just beautiful, I say. This cover make me very proud.
Hope you like it too! It's Friday, so check back again on Monday and I'll show you some more nifty stuff!
Thursday, December 2, 2010
"Make McQueen 20% Bigger"
This is my first version of the "A" cover for Cars issue 2. In the story, the Rookie McQueen is encouraged by his new friend, Mack, the semi truck, to approach the Rusteze Brothers, Rusty and Dusty for race sponsorship. McQueen finds their business and appearance distasteful, and so he's a little reluctant. So I chose to illustrate this moment for this cover. I did it up, and I felt quite a bit more comfortable after having done the covers to issue 1, but I was still figuring things out. When I look at it now, I think my use of filters on the street is a little awkward, and my painting of the clouds and sky, while interesting, just isn't quite right. There's room for improvement, but by and large I think it looks pretty good. By this time I was heeding Steve Buccellatto's admonishments to avoid the use of k-tones in the coloring. K-tones is the black ink in the CMYK printing process, and they can make colors look a bit muddy. By and large, I still avoid k-tones except in the line art. You WANT the line art to be black! The other exception I make these days is when I am trying to make a deep, deep red and when I WANT the colors to be dark and muddy. It seems, when you want a really deep red, nothing works as well as a little black in it. 20% or 30% is usually enough. When you try to get that DEEP red with just CMY, it doesn't come out right. It will look wierdly purply orange. But exceptions aside, I avoid k-tones And I did so on this cover, and I think it looks pretty nice
Well, when this cover came back from Disney, it was approved, except that Disney wanted a very specific change. They said that McQueen needed to be 20% larger. It was kinda funny, Paul said he didn't know how they came up with that specific number, but there it was. I had to select and isolate McQueen, enlarge him by 20% and make it seamless, so it doesn't LOOK like a correction. A little fiddling around with Photoshop and I think I managed to do that.
Here's a before and after of that adjustment
Not too bad! And you know, figuring out how to do this turned out to be a skill I would call upon again while doing Cars. Disney didn't often require that I do a lot of changes to my work on Cars, a fact I note with pride! But it happened from time to time, and my ability and willingness to do these corrections turned out to be a very important part of my job. When working on licensed characters, you have to be ready to respond to editorial requirements like this. !t's part of the job! And I think my generally agreeable attitude about this eventually led to continued work, and, I think, was the thing that led to my big chance to do pages!
You know, while I enjoyed doing the covers, and believe me I DID, what I really wanted to do all along was PAGES. It would be almost an entire year before I would get that chance. I'm a cartoonist FIRST. I want to draw PAGES. You can bet I'll talk about that when I get to it.
But first, I have one last thing to say about this cover, and it has to do with the rusty patina on the Rusteze Brothers.
See, the surface of the Rusteze Brothers is a rusty paint and metal patina. I could have used a fancy splatter brush or a filter or something. That is certainly what is being done on the interior pages, but I just HATED how those Photoshopy gimmicks looked. I resolved to use Photoshop like a painting tool, and I PAINTED the patina. I pushed the colors back and forth, changing my opacity and layer effects until I got a look that was descriptive and yet still looked hand-done. I think the look I came up with is pretty nice. It's simple, graphic, clear, and while it's a bit flat, I don't think it comes across as careless or too cartoony. In a wierd, digital way, it looks just the right amount of cartoony. It has weight and contour, variety and moments of improvisation. I think doing this bit here really solidified how I would approach coloring the Cars from now on. I wanted them to have a clean, hand-done, simple, and relatively gimmick-free look. I wanted them to look painted, but not painted in a way that simulated paint. I didn't think it would look good to HIDE the fact that I was using Photoshop. By simulating paint, I mean that I would use Photoshop in the same way that I would use a real set of paints on a real pallette. If I wanted to make a color, I would use the multiply, screen and opacity settings of my Photoshop brushes and layers to make that color, which is a lot like painting with oils. When you paint with oils, you begin with a few basic hues, and you use your knowledge and experience to figure out where between those basic hues the very specific hue you need is, and then you combine your paints to create it. That's what I did with Photoshop. Rather than look around on the color picker endlessly for that ONE color I wanted, I just set up a basic swatch pallette and painted. It was painting without the mess and clean-up. I'm painting with Photoshop.
Thanks for checking this out again, y'all. Keep on coming back.
Wednesday, December 1, 2010
Another cover concept that you haven't seen!
Like I said in my last post, when doing this stuff, you throw a lot of material at the wall and just see what sticks. So this is an alternate cover concept for that pitch, where in the earlier post we see the trouble that McQueen would get into in our story proposal, here we see some of the fallout. Again, it's important to note, these were sketches for a concept that we did not get to run with, but I don't mind, because with these illustrations, I was really just practicing, figuring out how to meet the demands of the gig in the months before we got the green light. When we got the word "GO!" I was going to have to "GO!GO!GO!" and be absolutely ready to do the work and do it well. I'm glad I did it, I think the gig worked out well for me!
I think it was a cool story idea, hope we get a chance to tell it some day...
Tuesday, November 30, 2010
Not everything makes it in...
Well, in the weeks leading up to it, Mark and I pitched a few ideas of our own. As part of that, I made a few sketchy passes as what a cover for this might look like. The first cover sketch you see here was just a sketchbook drawing that I colored, just to give it a try. The first editor of the Boom! Pixar Books, the very patient Paul Morrissey, suggested that my drawing of Lightning might be a little stiff, and that I should try to bring a little more energy, a little more destruction, into the drawing to really sell it. So I did another sketch of McQueen, that you also see here, that I think does that exactly.
Ultimately, Pixar did not opt for our pitch, and went with what eventually became "The Rookie." But it was good practice, I think. One thing I've found out about doing comics of this sort, is you have to throw a lot of stuff at it, and only relatively little sticks. Every story that gets accepted is accompanied by dozens that don't. Every cover sketch is one of many. It's the thankless job of the editor to select the best, most promising stuff and shepherd it along to publication. So thanks to Paul are due for the yeoman's work he performed on ALL the Pixar books, including Cars.
And perhaps Mark and I will get a chance to tell this tale someday. I still hold out some hope for this one! If the cover is any indication, I think it would be a pretty good yarn!
Monday, November 29, 2010
My Second First Cars Cover!
Well, for most of the run on the Boom! Studios Cars comics we did two covers for each issue, and this was my other cover for the first issue. I actually think it's really cool! Lots of action, and I got to design those two cars in the background. So, right off the bat, I have designed some characters that are in the Cars canon! How cool is that? They are Skull an Flame, #66 and #99, two of McQueen's early racing rivals from when he was an up-and-comer, racing in the monor leagues at the Thunderhill race track. I really, truly hope they decide to make toys of these characters, I would really dig it.
Anyway, Boom! recolored this one as well, because they wanted the colors to more closely match the colors of the interior pages. No hard feelings, that's just the way it is, and I can see their point. Still, I personally prefer my own coloring, although I probably should have used some color holds in those lights in the background. I hadn't quite gotten the hang of color holds at this point, so I just did the best I could and sent it on its way.
Another interesting thing about this one is that I drew it with McQueen breaking the panel border. I knew that he would be trimmed off, and I designed it to be that way, but I wanted to draw ALL of McQueen, just to be sure that I got his proportions correct and everything. And I also think it makes a pretty interesting illustration like that. So here I present that cover, untrimmed and with its original coloring. Please to enjoy!
Friday, November 26, 2010
My First Cars Cover!
Well, eventually it was time to start drawing pictures for comics. Sure, I did some more sketches for story proposals that Mark and I were cookin' up (I'll get some of that interesting stuff up soon, I promise!) but these images are where I really started to rev up my engines. Time to start drawing Cars comics covers! I did a bunch of sketches, and the sketch you see here was an early favorite of mine. I was trying to get a lot of excitement into this picture, what with the rockets and explosions and all that, but Boom came back with "Why is Lightning McQueen being shot at by rockets?" Okay, fair enough. I also got a comment that Disney wants us to avoid drawing the undercarriage of the Cars. One thing I've learned is that when drawing licensed characters, there are rules you have to follow. Donald Duck never wears pants. I figure it's because these characters have been carefully designed long before I came to them, and so I have to pay attention and do it right. It's just part of the gig. Like if you're a session musician, you don't just play whatever you want however you want, you read the music and follow the band leader and do the best job you can. I actually never had much problem keeping the Cars on-model, but it was something I had to be mindful of and responsive to, and it all part of the job. So I went with a new design based on that original premise that I think we can agree worked out much better.
I'll be honest, I was absolutely terrified at this point. This was the BIG SHOW! The highest profile work I'd yet done! Disney! Pixar! CARS!!! There's hardly anything bigger and I had stage fright! I wasn't certain that I could color a comic cover up to the very highest level of quality yet. I just had to throw myself into the deep end and sink or swim. Thanks here are due to my friend in comics, the great Steve Buccellatto, who very kindly and patiently gave me some tips on how to properly prepare and color in Photoshop so it would print out right. The second image here are the results, which I think, afterall, looked pretty good.
Well, Boom ended up recoloring it anyway. I don't mind, really. FIrst, I understood that my work was subject to editorial decisions like this, and to have my work changed is nothing to take personally. The interior pages were being colored in a more muted pallete than I had used, and the new coloring worked better as the cover for those pages. So, while I was disappointed that my original coloring didn't fly, I was VERY happy that they kept me on for the subsequent issues. My work got better, I think, but here is where it all began.
Thanks for visiting again. I'll have some more stuff to share on Monday.
Wednesday, November 24, 2010
Learning how to draw the Cars
So, after I got word that I was going to get to draw the Cars, I had a few months to get ready. I decided that I had to practice drawing them, get used to their personalities and proportions, so that when I drew my first cover or pages, that I would already be familiar with them. So I drew these model sheets of most of the major characters. I think they really helped me hit the ground running, and I contiinue to use them as a handy reference.
While working on these drawings, I made the decision that I would approach drawing the Cars using the notion that I have heard John Lasseter talk about of "Truth to Materials." These characters are CARS, they are made of METAL. They are not funny animals, they are CARS. So I would not use a lot of cartoony exaggeration, "squash and stretch," in them in any way that is not apparent in the movie or in the "Mater's Tall Tales" cartoon shorts. In those, the characters only move at natural joints in the wheels and axles, and of course, the face and eyes. In this way I would remain true to their nature as Pixar depicts them. But, of course, If Pixar wanted to have them look TOTALLY realistic, then they would just have them rendered by a computer. They wanted COMICS, and that meant they wanted a COMIC BOOK style. So I figured that we could deliver that just by virtue of them being hand-drawn and colored rather flat. Basically, I draw them as realistically as I can with a crowquill pen, and it's a lot like drawing backgrounds in a mainstream-style comic book. I have a strong opinion about this. I really like the result.
Thanks for checking in. Tomorrow is Thanksgiving, so I won't post anything until Friday. So stop by Friday and see something you almost certainly haven't seen before!! Happy Turkey Day!
Allen
While working on these drawings, I made the decision that I would approach drawing the Cars using the notion that I have heard John Lasseter talk about of "Truth to Materials." These characters are CARS, they are made of METAL. They are not funny animals, they are CARS. So I would not use a lot of cartoony exaggeration, "squash and stretch," in them in any way that is not apparent in the movie or in the "Mater's Tall Tales" cartoon shorts. In those, the characters only move at natural joints in the wheels and axles, and of course, the face and eyes. In this way I would remain true to their nature as Pixar depicts them. But, of course, If Pixar wanted to have them look TOTALLY realistic, then they would just have them rendered by a computer. They wanted COMICS, and that meant they wanted a COMIC BOOK style. So I figured that we could deliver that just by virtue of them being hand-drawn and colored rather flat. Basically, I draw them as realistically as I can with a crowquill pen, and it's a lot like drawing backgrounds in a mainstream-style comic book. I have a strong opinion about this. I really like the result.
Thanks for checking in. Tomorrow is Thanksgiving, so I won't post anything until Friday. So stop by Friday and see something you almost certainly haven't seen before!! Happy Turkey Day!
Allen
Tuesday, November 23, 2010
Cars Test Pages
In a way, Cars came to me out of the clear blue sky. My frequent collaborator, Mark Cooper, and I had self-published a collection of short stories we had done called "Intrepid Events." (I will certainly post some of that stuff in this blog in the near future.) A couple of weeks after getting a table at the Emerald City Comic Con and selling a few, Mark called me up to tell me the news that Boom! Studios had called to ask if we would be interested in auditioning for their upcoming line of Cars comics. Rarely have I been more excited! So Mark and I came up with a story, Mark wrote the script and I drew and colored a couple pages. Soon thereafter, I learned that our work was approved and that we were ready to contribute to the Cars comics! (Someone told me that, at some point, these pages had to have found their way under the eyes of John Lasseter himself! YOW!!!) And thus began my relationship with the Cars Comics. So far I have drawn and colored several dozen covers and drawn 6 full issues. It's been one of the most exciting and productive creative efforts of my life.
I have many people to thank for this. Ross Richie, publisher at Boom Studios for giving me a break. Paul Morrissey and Aaron Sparrow, the editors of the Cars books, who'se patience and guidance were essential for me to give these images my very best efforts. Alan Porter, who wrote most of the issues I worked on. Patrick Rills, a colse friend and collaborator whose interest and assistance was extremely invaluable, (we were close... SO CLOSE!!!) But most of all, Mark Cooper, without whom I would not have done Intrepid Events, would not have been contacted by Boom, would not have drawn those test pages that got me in, and whose conversation and moral support offered me comfort and encouragement every step of the way. Furthermore, I have enjoyed the company of everybody I have met at and through Boom Studios, and I have a whole coterie of friends I can indiscriminately instant message at random and inconvenient moments each and every day. Thank you all!
Over the next however-many months, I'm going to share with you a LOT of the work I did for the Cars comics, covers, sketches, pages, unpublished behind the scenes stuff. Just keep coming back, people, there's a lot on the way!
Monday, November 22, 2010
Big Daddy McQueen
Big Daddy McQueen |
Well, folks, I've been at it a while now. For the past 2 years I have been providing covers and art for the Disney/Pixar's CARS comics published by Boom! Studios. It's been a fantastic experience, and I have done a lot of work for them. This whole time, I've been so wrapped up in it that I have neglected to develop the online presence that the world seems to expect of it's artists in this day and age. Well, worry not! I am establishing this blog to share with the world my work on Cars, and also to share my work on various other arty-cartoony projects. In addition to the talking cars, I'll give you intrepid space women, fightin' repo men, ghost detectives, talking dinosaurs, and all manner of stuff that has sat in the vaults far too long. So, thanks for stopping in, stand by, more to come.
Allen
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